Mesh Editor v1.4 Update

  • May 10, 2016

The latest update of Mesh Editor is now ready. With this release there is improved support for Unity 5.x and for the Mac. While I tried to continue support for Unity 4.x for as long as possible, it has now become unmanageable due to the major differences between the two versions.

All of the programs that use a hotkey now check for both the Ctrl and Command key by default as well as the custom hotkey.

New features for Mesh Editor v1.4:
Added: Edge Splitting
Added: Triangle/Hole Filling
Added: Individual UV Editing
Added: Procedural Geometry – Basic 2D/3D Shapes
Added: Modify Normals
Added: Weld Selected Vertices/Edges/Triangles
Added: Un-Weld Selected Vertices/Edges/Triangles
Added: Join Vertices
Added: Join Edges
Added: Check For Unused Vertices and Zero Area Triangles
Added: Dedicated OBJ Export Function
Added: Rotate/Translate pivot point handles
Added: UV and Normal colors to saved settings
Added: Custom Skins
Updated: Snap To Grid (Removed check boxes and changed to current axis handle only)
Updated: Changed the extrude key combination from Shift to Ctrl+Shift
Fixed: Update selection when switching between unique and coincident vertices/edges
Fixed: Edge selection/deselection when Coincident is off




You can find more screenshots and info over on the Mesh Editor page

Mesh Editor